![]() ![]() “We even have sound modifiers this time around. “Build has very deep customization in terms of visual customization and performance tuning and car handling tuning,” said Nilsson. Rounding out the five play narratives are: Style, which focuses on spinning, jumping, and dancing with a customized drifty car Crew, which is all about playing with your friends in multiplayer, drifting, and racing and Build, which targets perfection in the deepest customization in a Need for Speed game in over 10 years. Another is Outlaw, which is all about driving recklessly and going on cop chases and building up your reputation.” One example of that is Speed, which is about maximum adrenaline and top speed achievements. “We’ve built five different narrative stories where we basically teach you and reward you based upon the skill sets of that play style. “We really think that the core components of a Need for Speed experience is going insanely fast - 120 miles per hour into corners sideways with style in a heavily modified car while being chased by cops together with friends,” said Nilsson. Also: Adr1ft Showcases The Potential Of Virtual Reality And Nilsson promised there’s more to do in this world than ever before, including races, cop chases, and drifting all within a seamless open world experience. The types of racing environments range from tight city racing to sweeping valley roads to industrial districts to police hotspots. ![]() ![]() Marcus Nilsson, executive producer for Need for Speed and founder of EA-owned Ghost Games, said the focus is on authentic urban car culture. The game is set in Ventura Bay, which is twice as large as the world of Need for Speed Rivals, and the gameplay takes place between dusk and dawn. ![]()
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